ABOUT ME

I design large scale visual systems for touring artists across arena, festival, and immersive environments.

My work centers on world building, environment design, and timecode driven visuals developed primarily in Unreal Engine, with an emphasis on scale, atmosphere, and integration with lighting and stage design.

Alongside visual design, I develop full show concepts and pitch decks, shaping song by song narratives that support a cohesive emotional arc across the entire performance.